The Impact APP Challenge is an entrepreneurship program empowering High School students to come up with and launch the next great social or environmental application and gain critical skills they will need to be the future changemakers.
Real-world Experience:
Schools can actively involve students in real-world problem-solving and foster their engagement in social and environmental issues.
Skill Development:
Schools can develop students’ skills in critical thinking, problem solving, leadership, teamwork, and communication through the program.
Community Building:
Schools can build a sense of community among students, staff, and stakeholders by coming together to address important social and environmental challenges.
Sustainable Change:
Schools can create a lasting impact by instilling in students a sense of responsibility and commitment towards sustainable change in their communities and beyond.
All students are invited to participate in identifying some of the major environmental or social challenges they experience in their lives and what potential solutions may be. This allows students to see themselves as part of a larger community and also take time to be creative and brainstorm solutions to big problems. More importantly, students learn to think outside themselves.
Learning Objectives:
All students are encouraged to apply by adding more detail to their problem and solution, beginning market research to support their idea and completing an application.
Learning Objectives:
10-20 students from 4-5 teams will be selected as finalists and invited to participate in a virtual presentation of their idea. Finalists will gain tremendous experience gathering feedback and evolving their idea, presenting to experienced professionals and addressing concerns.
Learning Objectives:
This is probably the hardest and most valuable phase as students begin to interact with many people outside of their close contacts to get feedback from other potential users of their APP to ensure their problem definition and APP solution and features are valuable and meet the needs of many.
Learning Objectives:
5. MVP Product Development & Prototype
This is the most fun phase of the program as students begin to see their idea come to life first through basic wireframes and flows from screen to screen and then to real prototypes and eventually the MVP.
Learning Objectives:
It is wonderful to be able to build a product that solves an important problem but being able to communicate and sell that vision to others and gain enthusiasm and support from is another critical skill.
Learning Objectives:
It’s finally here! The time has come to launch the MVP of the Application and see if people will actually use this solution to successfully address the problem originally identified. There is only one guarantee in product launches which is that things change, assumptions are usually wrong, and you must be willing to listen, learn and adapt to what your audience is telling you.
Learning Objectives:
In this phase, students will work with professional designers and engineers to take their MVP and turn it into a full customized application to the exact specifications of the team based on all that they have learned from their MVP.
Learning Objectives:
1. Student-Owned Innovation:
The winning team will see their MVP Application live, owned 100% by the students, establishing them as innovation leaders.
2. Product Development Funding:
The Impactree Foundation will cover the product development and engineering costs to bring the teams MVP to life.
3. Valuable Internship Opportunity:
The winning team will embark on a four to seven month internship, collaborating with our team of experienced tech leaders. This internship experience will be a valuable addition to their resumes.
4. No Programming Required:
Students only need to bring forward their exceptional idea and a commitment to work 2-3 hours per student per week turning their idea into a reality.
All participating schools must: